Tuesday, April 29, 2014

Session #6 - Blueheart's Tomb - Year 4433, Day 85-87

Because of the odd schedules kept by adventuring types such as we have here, they were well-rested and ready for action about 9 PM Wilderlands time.  They made their way down to see if that sound they heard upon the death of the undead minotaur was from one of the sealed stone doors.  The NECROMANCY doors remained sealed, but upon pressing into the BLUEHEART southern doors, the slabs slid into pockets on either side of the opening.  Beyond was a twelve foot tall ten foot wide black basalt hallway.  It was covered in inscriptions and tales of Blueheart’s life.  Telling information the group possibly found Blueheart's tomb.

The hallway opened into a four-way intersection.  Ahead the hallway stretched into the darkness.  To the right (West), stairs winding down, to the left (East) maybe 100 feet ahead the party made out a dimly lit temple of Orcus (suspiciously similar to the cover of the AD&D 1st Edition Player’s Handbook).  Before the temple, the hallway widened with niches on each side.  Baum made out that there were armed skeletons within each.

The party formed into position fully expecting the skeletons to animate and engage.  They did and battle ensued.  The Cleric turned one who scurried back to the temple area.  The team handled the remaining five.  About that time, a wight crept from the stairway behind forcing another battle.    The party killed it, but not before it managed to suck memories of the past few days from Darthon with its freezing, experience draining touch.

Before delving further down the stairs they checked out the hallway that led straight from the entrance.  Chopper found a pit trap.  Unable to disarm it, he warned the others.  Baum could see that the hallway ended with a room with a fountain-type structure.  Chopper and Baum sneaked past the trap and found the fountain contained a blackish liquid.  Not tempted, they turned around and headed down from where the wight came.

When at the bottom of the winding stairs, the hallway opened into a grand room.  The light dimly revealed a sarcophagus twenty feet in front of them.  It is at this time a ten-foot square stone slab slid across the hallway blocking their exit.  Trapped in this tomb, the crypt burst open.  A tall armored skeleton with a dim bluish glowing 2-handed sword that wore jewelry rose up.  He let out one of those creepy throatless skeletal howls and attacked the party.  It hit hard with that sword in a frantic battle.  In the end, another epic kill shot from Chopper.  They gathered its treasure and determined his sword and armor were magic.  On either side of this crypt were stone doors.  The party unlocked the eastern one.

Beyond was another crypt.  The narrow room had five large niches along the east wall.  Shortly after opening a shadow creature came out of nowhere and attacked them.  It drained the cleric’s strength before the party killed it.  Then they found two secret doors on either side of the room.  One led to an area of evil previously detected by the cleric.  The other, on the northwest wall, they opened first.  Chopper found a secret hallway that turned right.  He discovered an elaborate trap after the turn that involved two portcullises that would trap someone in a field of spears.  Unable to disarm, Chopper directed the party around the trapped floor stone.  Impossibly, Chopper and Nilbog almost stepped on the floor plate, but luckily they managed to avoid catastrophe.  Beyond the trapped hallway they climbed a steep stairwell that led to the hallway near the temple of Orcus.  They didn't look in the temple nor for the skeleton Nilbog turned, instead they headed to the surface and began resting in the tower.

12/14/13

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